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Infinite Undiscovery is an action role-playing game developed by tri-Ace and published by Square Enix exclusively for the Xbox 360 in September 2008. It tells the story of the main character Capell and his journey to sever the chains that are holding the moon, with the help of the Liberation Force. The game received mixed to positive reviews from critics.
Infinite Undiscovery is based on the player making real-time decisions that can affect the outcome of the story. These decisions can occur at any time, even while the player is going through inventory in the menu.
The player controls the main character, Capell, from a third-person perspective while three other characters are controlled by AI. The player fights battles with this team of four, or sometimes with multiple teams formed from a possible 18 characters. In battle, Capell has the ability to use connect actions, which give him access to other team members' skills.
The game was originally meant to transition between day and night every 10 minutes, giving the player different opportunities; for instance, stealth would be easier at night. However, this system was later removed. Director Hiroshi Ogawa explained that other forms of stealth remained in the game: “As an example, when you’re running away from a hunting dog, you can distract him by dropping apples from the trees. However, the guards may catch you when they hear the thud of the apples.”
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